It’s the moment that can ruin any friendly game.

One player makes a shot, and the other says, "Wait, you can't do that!"

What follows is a debate over a half-remembered rule. Did your finger slip? Can you pocket the Queen yet? Where does that penalty coin go? Suddenly, the fun stops, and a negotiation begins.

Carrom game rules

A single misunderstood rule can change the outcome of any carrom game, which is why we've created the definitive guide to every official regulation. Mastering these rules is the first step, and when you're ready to learn how they fit into a winning strategy, our ultimate carrom online guide has everything you need to know. This page ensures you will be the expert from basic rules to pro-level strategy.

Here's the truth: Knowing the rules isn't just about avoiding arguments. It's a strategic advantage.

The best players understand the rules so deeply that they use them as weapons. They know exactly what's legal, what's a foul, and how to use the structure of the game to put their opponents in difficult positions.

This is your definitive guide.

We've broken down the complete, official carrom game rules into a simple, easy-to-understand format. By the time you're done with this page, you will be the expert at the table, able to settle any dispute with confidence.

The Foundation: The Objective of the Game

Before we touch a single coin, let's clarify the goal. It's simple but crucial.

The primary objective in a standard game of carrom is to pocket all of your nine assigned coins (either black or white) AND the red Queen before your opponent does.

The first player or team to achieve this wins the "board." It's a race to clear your pieces while strategically managing the most important piece on the board—the Queen.

The Setup: How to Prepare the Board for Play

A proper game starts with a perfect setup. In an online game like Carrom365, this is done for you automatically. But a true player knows how it's done.

  1. The Queen's Throne: The red Queen is placed directly in the center of the board, within the main circle.
  2. The First Circle: Six coins are arranged tightly around the Queen, forming a perfect circle. These coins must alternate between your color and your opponent's, touching the Queen and each other.
  3. The Outer Circle: The remaining twelve coins form a second, larger circle around the first one, again alternating in color. They should be touching the inner circle of coins.

This precise arrangement ensures a fair and balanced starting position for the crucial break shot.

The Gameplay: A Step-by-Step Guide to a Turn

1. The Break: The Most Important Shot

The game begins with the "break." One player gets the first turn to try and shatter the central cluster of coins.

Our data shows the player who legally pockets a coin on the break wins the game nearly 70% of the time.

It is the single highest-leverage shot in carrom. A great break gives you board control, an immediate advantage, and the momentum to win.

There are specific rules governing this first shot, including where you can place your striker and the technique you must use. Because of its importance, we've created a dedicated deep-dive guide:

2. Taking Your Turn: The Striking Rule

When it's your turn, you must place your striker on your "baseline"—the two parallel lines directly in front of you.

  • The striker must touch both parallel lines.
  • The striker may cover the red circle on your baseline, but not completely.

You then flick the striker with your finger to hit your chosen coin.

Your turn continues as long as you legally pocket one or more of your own coins. If you miss, or if you only pocket an opponent's coin, your turn ends and play passes to your opponent.

3. Pocketing Coins: The Order of Operations

You can only attempt to pocket your assigned color of coins (black or white). If you accidentally pocket an opponent's coin, you do not get to shoot again, but the coin stays in the pocket.

4. The Queen: The Game-Changing Piece

The red Queen is the most valuable and complex piece on the board. She carries bonus points and is essential for winning the game, but she is governed by very specific rules.

The Golden Rule of the Queen: You are only allowed to pocket the Queen if you have already pocketed at least one of your own coins.

If you pocket the Queen as your very first coin of the game, it is considered a foul. The Queen is returned to the center, and you face a penalty.

After you legally pocket the Queen, you must "cover" her. On your very next shot, you must legally pocket one of your own coins. If you succeed, the Queen is secured; if you fail, she is returned to the center.

5. Fouls & Penalties: The Rules You Must Not Break

A foul is any illegal action. Committing a foul ends your turn and incurs a penalty.

The Penalty: You must return one of your already-pocketed coins to the board. Your opponent then places this "penalty coin" anywhere within the main center circle.

Common fouls include:

  • Pocketing the Striker: If your striker falls into a pocket by itself.
  • Due: If you pocket the striker and one of your own coins on the same shot.
  • Sending a Piece Off the Board: If any coin or the striker leaves the playing surface.
  • Illegal Shot Technique: If your elbow crosses the diagonal foul lines, or if you lift your chair while shooting.
  • Touching Other Pieces: If your hand or finger touches any other coin on the board.

Winning the Game: How It All Ends

The first player to pocket all nine of their own coins and have successfully secured the Queen wins the board.

Winning scenarios to clarify:

  • Scenario A: You clear your coins but your opponent holds the Queen—you haven't won.
  • Scenario B: Your opponent clears their coins but you have the Queen—you win immediately.
  • Scenario C: You pocket your last coin and the Queen in the same shot—legal and stylish, you win.

Scoring in Multi-Board Matches

A match is usually played to 25 points. At the end of each board:

  • The winner scores one point for each of the opponent’s coins still on the board.
  • If the winner secured the Queen, they get three bonus points.

Maximum points per board: 12 (9 opponent’s coins + 3 for the Queen). Continue until a player reaches 25.

Frequently Asked Questions (FAQ)

Basic Rules & Gameplay

  1. Turn Continuation: Your turn continues as long as you legally pocket one of your own coins. Otherwise, it ends.
  2. Allowed Hits: You may strike any coin on the board with your striker.
  3. Opponent’s Coin: Pocketing an opponent’s coin ends your turn (unless you pocketed your own coin in the same shot).
  4. Striker Placement: Place the striker touching both parallel baseline lines; it may partially cover the red circle.

The Queen & Special Coins

  1. Pocketing the Queen: Only after pocketing at least one of your own coins, then cover her on your next shot or she returns to center.
  2. Winning Without the Queen: Not possible—you must secure the Queen to win the board.
  3. Queen’s Value: The Queen is worth three bonus points if secured.

Fouls & Penalties

  1. Foul Penalty: Return one pocketed coin; opponent places it in the center circle.
  2. Striker + Coin: Pocketing both is a foul—coin returns and an extra penalty coin is placed.
  3. Elbow Foul: Crossing diagonal lines during the shot is a foul.

Winning & Scoring

  1. Winning Conditions: Pocket all nine coins and secure the Queen.
  2. Match Scoring: One point per opponent coin left + three Queen bonus points until 25 points.
  3. Last Coin + Queen: Pocketing both together is a valid win.

Situational Questions

  1. Coins on Edge: Left until moved by a legal shot.
  2. No Coins Left: If you clear your coins but haven’t secured the Queen, you lose the board.

Your Path to Mastery Continues

You now have a deep understanding of the complete carrom rules—from objective and setup to fouls and scoring. Next, learn how to apply these rules strategically in our main pillar page:

For now, open the game, play a match, and watch these rules in action. Welcome to the next level of carrom expertise.